AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Quantum redshift xbox9/1/2023 Several development staff, including Nick Burcombe, Lee Carus-Wescott and Andy Satterthwaite, had worked on the similar 1995 Psygnosis racing video game Wipeout. Quantum Redshift was developed by independent studio Curly Monsters, a British company founded in 1998 by six former Psygnosis staff members. 'Multiplayer' mode supports local split-screen races for two to four players. 'Quick Race' is a single race against computer opponents on an unlocked track. 'Time Attack' is a solo timed single race in which laps can be recorded as a 'ghost' for others to compete against. Upon completion of the tournament, a one-on-one 'Nemesis Challenge' race is staged against the player's rival, allowing them to unlock playing as the rival. Each selectable character in this mode has a rival, with additional points awarded to destroying a rival's vehicle in a race. Tournaments are offered in increasing scales of difficulty, with Novice and Amateur modes unlocked initially, and higher difficulty modes increasing the speed of the vehicles during races. 'Tournament' mode involves the completion of a series of events. Players are able to use points to augment their ship between races, with points earned by winning events, collecting objects or defeating opponents. Races also feature power-ups on the track that charge weapons and shields. On the track, players have offensive weapons, including a homing and non-homing weapon, and overshields to combat competitors during races. Races are held across a cast of sixteen selectable characters over eight stages, with each stage featuring two alternate routes. Set one hundred years in the future, Quantum Redshift is a racing game where high-speed races are held on hovercraft known as SPARCs, or single-person armed racing crafts. Gameplay A screenshot of gameplay in Quantum Redshift. The game was commercially unsuccessful, leading to the discontinuation of a planned sequel and the dissolution of Curly Monsters in 2003. The game received mixed to average reviews from critics, with praise directed at the game's visual presentation and smooth framerate, and criticism towards the lack of distinctive and original features in its design and gameplay compared to its contemporaries. Publication of the game was troubled, with Curly Monsters staff voicing creative differences on packaging and marketing decisions made by Microsoft Game Studios. Developed by several former staff of the Psygnosis game Wipeout, Quantum Redshift was conceived as a spiritual successor of the game for the Xbox. The game is a futuristic racing game with the addition of combat and character rivalries influencing the dynamic of competitive races. Quantum Redshift is a video game for the Xbox console, developed by Curly Monsters and published by Microsoft Game Studios in 2002.
0 Comments
Read More
Leave a Reply. |